When it was originally announced, Ray Tracing looked like the future. This brand new rendering technique was set to revolutionize lighting in video games. If truth be told, it still likely will. However, early adopters of Nvidia’s Ray Tracing cards have been left disappointed so far.
Right now there aren’t many games that support Ray Tracing. a selection of AAA games like Battlefield V and Control do, but there are few other options. Fortunately, Nvidia has announced plans to tackle this problem. Quake II RTX is a remake of the 1997 retro shooter. It serves as a demo for what gamers can expect in the future. Nvidia is planning to create more remasters of cult classic retro games.
Details on what their next game will be haven’t been revealed quite yet. However, they have described it as “a title that you know and love.“ I’ll leave it up to you to decide what that exactly means. Hopefully, they focus on titles from the last 90s and early 2000s. Most of the 3D games that need the most love were released in that era.
Is Ray Tracing the Future?
Nvidia isn’t the only company supporting ray tracing. Both Sony and Microsoft have doubled down on it. The PlayStation 5 and Xbox Scarlett will release with ray tracing compatible hardware. It raises the question of what price should we expect them to cost. After all, lower-end GTX compatible GPUs do not perform well when ray tracing is enabled. Even the $300 GTX 1660 can chug at anything above low settings.
Perhaps cost is the biggest wall ray tracing has to climb. As with all new technology, it can’t become mainstream until it becomes affordable first. Realistically speaking, unless you fancy spending $1200 on the RTX 2080 Ti, it’s not feasible right now. Given that’s about the cost of my entire gaming PC, I think I’ll be giving it a few years first.