Many people were very excited about the NBA 2K20 demo when it dropped yesterday. 2K had promised players would get the opportunity to explore the new MyPlayer creator in detail. Whilst they weren’t technically lying, many players have been left rather disappointed.
The core of the demo is the player creator. Here you can select your position, height, weight, and playstyle. With archetypes gone as previously reported, in its place are piecharts where you choose areas of strength. Players can select between shooting, playmaking, rebounding/defending and finishing.
Finally, you get to “choose your potential.” Unlike previous NBA 2Ks where stats were fixed to archetypes, this year you get more freedom to assign attributes. You can spend your attribute points on becoming an elite 3 and D guard or a pass-first point. Your stats are somewhat capped by whatever focus you picked at the start. On the whole, there’s more freedom than other recent 2Ks. Although, not that much more.
Before you get to play you need to pick your potential badges. There are a lot of new badges this year, a total of 80. Many strong badges from last year have been split up into several separate badges. Defensive Stopper is now a mix of Clamps, Intimidator, and Off-ball Pest. The amount of badges per category you get is based on attributes. If you have a lot of shooting attributes, you get a lot of shooting badges. Smaller builds can get more attributes and therefore, usually more badges too.
After finishing your player you get a real-life NBA comparison. For example, you might be a Playmaking Shot Creator and get compared to Kyrie Irving. At last, the gameplay gets underway and you find yourself in a Play Now game versus the Warriors. This is where the disappointment sinks in.
You get one forced rookie difficulty game with default animations. This makes it impossible to gauge how strong or weak a build is, despite that being the entire point. On rookie, a pure lockdown can splash and a pure sharp can clamp down Steph Curry. Playmakers didn’t get to test out dribbling as they couldn’t attach actual dribble moves. Trying to momentum cross with crossover ‘High School 12’ won’t get you far.
There were some positives with player creation being more flexible than last year but gameplay shortcomings still disappoint. Perhaps unsurprisingly 2K have opted to use the demo as just another marketing tool. Players will have to wait for NBA 2K20’s release on September 6th to see what’s really up.