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Everything You Need To Know About Ghost of Tsushima

Ghost of Tsushima is the all-new title from ‘Sucker Punch’ Productions, sure to promise us another memorable PlayStation exclusive. The game takes us back to the year 1274; the Mongol Empire is attempting to conquer the island of Tsushima for themselves by any means necessary. Innocents are caught in the crossfire as the flames of war ravage the area. We will be playing as Jin Sakai, one of the final Samurai remaining on Tsushima, Jin will have to set aside his old valued traditions and follow the ghost‘s path if he wishes to save the island from the invading force and allow the people of Tsushima to live freely again.

What will the island of Tsushima offer us?

The scenery is breathtakingly gorgeous

The island of Tsushima is an excellent choice of setting, considering that the island itself was actually invaded by the Mongol Empire in 1274; and is historically accurate in that regard. In terms of the game, Tsushima looks to offer us many vistas of flowing fields, valleys, shaded forests, and architecture which injects a sense of intrigue into all of us. The game is said to be open-world so we shall be able to explore its undeniable beauty at our leisure. Needless to say, the graphics are stunning and truly emphasises the progression of visual aesthetics over the past decade. Leaves dance along the ground while smoke evaporates realistically in the background; there are lots of details to admire.

The island of Tsushima is virtually breathing with life and it begs the question of just how large will the island be in-game? The actual island of Tsushima is roughly “708” km squared (according to Wikipedia). For obvious reasons, I don’t believe we’ll be exploring a world of that landmass as that would be extremely challenging to make, but it is possible. I personally would expect that we would be able to explore the entirety of the island but just on a much smaller scale, like that of GTA V‘s Los Santos. Sucker Punch are experts at creating interesting open worlds and this looks like one we will want to keep exploring, over, and over again.

In order to traverse the likely expansive world, we will of course not be traveling on foot; we will have our very own horse. Seen in the trailers riding valiantly over the land. All we need now is a brilliant theme song over that and it’ll be like Hyrule Fields all over again while we are exploring.

The sounds of Tsushima

Some more of the traversal mechanics can be seen here

What the player hears is equally as important when developing a game as any other aspect of development is. First of all, we’re going to talk about the soundtrack that we’ve heard so far. In the E3 2018 gameplay debut, we were given a lot of time to watch the gameplay. But underneath lay a traditional jaw-dropping soundtrack; flutes, drums, and other instruments left us feeling a sense of pride as the music unraveled throughout the trailer. Ghost of Tsushima‘s soundtrack appears to draw on cultural influences of the time; traditional instruments manipulated to make spectacular sounding music.

The mandatory audio of the game itself, such as steel hitting steel or the wind rustling through an area feels and sounds real. The audio of the game looks as though it will be aiming to fully immerse us in the world which I’m all for.

The Gameplay

Leaves, leaves, and more leaves!

The core gameplay of Ghost of Tsushima reminds me of recent games such as Sekiro and Star Wars Jedi: Fallen Order. The combat featured in past trailers shows us Jin effectively parrying and dodging enemy attacks; putting his enemies’ stance off-balance. But even from looking at it, there appears to be a deep feeling of grit, which would provide us with a sense of unparalleled visceral combat.

As previously mentioned, Jin Sakai will be following the way of the “Ghost”. This new path will allow our protagonist to abandon his old Samurai path and take up the mantle of creating his own traditions to be faithfully carried on by others. From promotional trailers thus far we have seen Jin stealth killing his foes swiftly, whether that be sneaking up behind them or air assassinating them from above Assassins Creed style.

Jin is able to utilise the surrounding area to his advantage too. He can use a grappling hook that allows him to ascend buildings and get the drop on his enemies, or simply skewer an enemy with a katana through a weak wall. There looks to be plenty of ways that we can approach combat scenarios and I’m looking forward to finding out more.

Conclusion

Ghost of Tsushima is set to release in the summer of this year. We don’t have too much longer to wait now. I am ecstatic that we will get to enjoy another samurai-esque game, I feel like there is so much joy to be had from just the setting and combat of such games, and Ghost of Tsushima looks as though it will be no different. PlayStation certainly knows how to pick exclusives for their console and there are always excellent experiences to be had. Are you looking forward to this PlayStation exclusive? Let me know in the comments below! The island of Tsushima awaits!

Thank you very much for reading and as always, have a lovely day!

Sources:

All official Ghost of Tsushima trailers and gameplay reveals.

Wikipedia page for the island of Tsushima

About the author

GameSpectra

With an actual name of Gordon; Spectra guarantees to create articles for you which are interesting and memorable. He is obsessed with including figurative language within his articles... he doesn't know why. Spectra is a massive gamer and could talk for hours straight about them, he also likes to be kind and help others, you can find him on Twitter @GameSpectra.